Best RPGs: top role-playing games for console and PC | TechRadar - Divinity: Original Sin 2
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Darkest Dungeon is a brilliant cohesion of art, sound, writing, and design. The colorful, hand-drawn horrors pop from the screen, showing their influence but never feeling derivative. It's a hard game, but once you understand that everyone is expendable—even the vestal with kleptomania you love so much—Darkest Dungeon's brutality becomes a fantastic story-generator more than a frustration.
Get those horses looking nice and crisp with the best gaming monitors available today. There are few games that get medieval combat right, and fewer still that add a strategic, army-building component. The metagame of alliance-making, marriage, looting, and economics underpinning these battles makes Warband a satisfying game of gathering goods, enemies, and friendship. We loved BioWare's original Neverwinter Nights from and especially its expansions , but as a single-player experience, Neverwinter Nights 2 was in a class all of its own.
Whereas the original had a fairly weak main campaign that mainly seemed aimed at showing what the DM kit was capable of, Obsidian Entertainment managed to equal and arguably outdo BioWare's storytelling prowess in the sequel when it took over the helm.
The whole affair brimmed with humor, and companions such as the raucous dwarf Khelgar Ironfist still have few rivals in personality nine years later. And the quality just kept coming. Shades of The Legend of Zelda: A Link to the Past reveal themselves in the masterful Shadow of the Betrayer expansion's focus on two halves of the same world, but Obsidian skillfully uses that familiar framework to deliver an unforgettable commentary on religion.
Few games are as staunchly open-world—and unforgiving—as Gothic 2. The first time we played it, we left town in the wrong direction and immediately met monsters many levels higher than us, and died horribly. Lesson learned. It sounds like Gothic 2 is too punishing, but we love the way it forces us to learn our way through its world.
Pick a direction and run. A random chat with an NPC will lead you to a far-off dungeon, searching for a legendary relic. You could be picking berries on the side of a mountain and discover a dragon. Oops, accidental dragon fight. Some on the PC Gamer team keep a modded-up Skyrim install handy, just in case they feel like adventure. The sequel to the marvellous Pillars of Eternity ventures to the archipelago of Deadfire.
You, and your party of adventurers, need to pursue a rampaging god, but to reach it you first you need to learn to sail the high seas aboard The Defiant.
On the ocean you can explore and can plunder enemy vessels for loot, which you can then use to upgrade your ship. When you dock at a port the game switches back to classic top-down cRPG view and you're treated to elaborate and beautifully rendered locations.
Designer Paul Neurath originally conceived of a dungeon simulator that would turn traditional role-playing conventions on their head.
Called Underworld, he and his team, the future Looking Glass Studios, built a game that rewarded real-world thinking to solve puzzles and please NPCs. Ultima developer Origin Systems was so impressed by the three-dimensional engine you could look up and down!
Characters that are normally enemies are friends in Underworld, and we love that you may not be able to tell. Underworld was a technological marvel in , but while the graphics are dated, the feeling of exploring the Stygian Abyss is just as exciting today. Divinity was a Kickstarter success story that still somehow took us by surprise. Larian designed encounters thinking that someone could always disagree, or ruin things for you, or even kill the NPC you need to talk to—meaning that quests have to be solvable in unorthodox ways.
The writing in Divinity is consistently top-notch. Alliances are made, then broken, then remade in the aftermath. Choices you think are good just turn out to betray other characters.
The end result is possibly the most nuanced take on The Force in the entire Star Wars Expanded Universe, and definitely its most complex villains. A fan-made mod opens in new tab restores much of that content, including a droid planet, and fixes lots of outstanding bugs, showing yet again that PC gamers will work hard to maintain their favorite games. Release date: Developer: Troika Steam opens in new tab.
The endgame includes some particularly sloggy dungeons, but no other game truly drops you into a Vampire world. This is truly a cult classic of an RPG, and the fanbase has been patching and improving the game ever since release. Vampire: The Masquerade—Bloodlines 2 is currently in development. Read everything we know about it in preparation for what could be another addition to this list in Release date: Developer: Blizzard Battle.
Adding all this to the already-tremendous feeling of wiping out hordes of baddies with a well-timed ability change, RoS is the defining action RPG for us. Arcanum: Of Steamworks and Magick Obscura was astoundingly buggy when it came out, and many of its battles were as laughably imbalanced as its title. Patches and mods have alleviated some of that pain over the years, but even then they weren't powerful enough to hide what a great mix of fantasy and steampunkery thrived under its surface.
That assessment holds up. Arcanum was dark 'n' gritty before some such tendencies became all the rage, and its character creator allowed players to create everything from gnome gamblers who brandish self-explanatory Tesla-guns to outcast orcs lugging along rusty maces. Toss in non-linear progression and multiple solutions for quests, and you've got a winner that holds up 14 years later.
It also adds much of the humor that we loved from the classic games: How can you not appreciate a game that gives you a nuclear grenade launcher? It makes the game harder, but also more rewarding. Name any similar-looking RPG made in the past five years, and chances are good Dark Souls will be named as an inspiration for its design.
Still, Dark Souls 3 proves that no one does it quite so well as From Software. The spark of originality that was so compelling in Dark Souls 1 isn't quite as apparent here, the second sequel in just five years, but what remains is an impeccably designed combat-heavy RPG. It's far more responsive than its predecessors, demanding faster action and reaction without sacrificing the deliberate play Dark Souls popularized.
Button mashing will get you nowhere but dead. Dark Souls 3 is the most approachable in the series thanks to frequent warp points, simplified online co-op and beautiful and hideous art that beckons you to explore every nook and corner.
No game series manages to reward you so profoundly for scrutinizing its lore and unfurling its secrets, and Dark Souls 3's faster, tighter controls and animation make it the most fun Souls game to play. The epic scale of The Witcher 2: Assassins of Kings is remarkable, but it's the power of choice in an unrelentingly ugly world that makes it unforgettable. Moral ambiguity has never been so powerfully presented: the decisions you make actually matter, and the outcomes are often unforeseeable and rarely as good as you'd hope.
One of the most impressive things about The Witcher 2 is the way it blends two very distinct experiences. Early in the game, Geralt must make a choice that will take him down one of two separate paths, each offering a completely different perspective on the game's events. If you want to see it all, you'll have to play it twice—and there's more than enough to make it a worthwhile effort. You might expect all your toil and trouble to eventually lead to a just and happy ending for all, but it won't.
Geralt isn't a hero; he's really not much more than a bystander, trying to protect what little he has from the chaos that surrounds him. His quest is entirely personal, driven forward by a colorful, occasionally bizarre and surprisingly believable cast of characters that really brings the game alive.
Geralt works alone, but he feels more like "one among many" than the savior-protagonists of other party-based RPGs. It's a fantastic and well-told tale, layered over very solid mechanical underpinnings: A flexible character development system, glorious eye candy, intense combat and more than enough secondary content to camouflage its very linear nature.
It's dark, it's dirty, it's sometimes flat-out depressing—and it's brilliant. Ferelden evokes much of the Forgotten Realms without feeling like a rehash, and your relationship with your team has that old BioWare magic.
The darkspawn feel like the kind of world-consuming threat that demands our attention, even if most of them are faceless hunks of evil for us to cut down. We love how Dragon Age treats magic in its world, in particular the quests that force us to choose how to best handle abominations, the result of a renegade mage succombing to demonic possession.
That loneliness is key because Shock 2 is all about taking things away from you. Think twice before you walk into that radiated room. But the biggest thing Irrational takes away, right at the halfway mark of the game, is hope. Irrational made games where the environment is the central character, and here, that character is the Von Braun.
It creaks and moans as you pad quietly down its corridors. Every door you open yelps. Its security systems attack you as if you hurt their feelings. Some play through with all guns blazing, but the psionics skills balance well with combat, and Tech skills open new areas later in the game. The Guardian was one of the most terrifying things our young minds had ever encountered.
His massive stone face emerging from the screen, with his actual, real-life voice taunting us, both tempting us to play more and horrifying us. It was a technological marvel at the time, but Ultima 7 stands the test of time because of the interactivity of Britannia. This is without a doubt the best installment of one of the most legendary RPG franchises ever.
Elden Ring is an absolute beast, taking the best parts of the FromSoftware formula and injecting them with refreshing new elements that attract veteran and beginner players alike. If you want to avoid that big, bad boss early on in the game, just hop on your horse Torrent and go level up a bit or find a better weapon tucked away in a castle full of mean magicians. There are tons of options for players that mean countless permutations of weapon, armor, and stat builds, giving you so many ways to play this game you can easily justify a playthrough or two or three.
Sometimes, RPGs can feel a bit unapproachable. If you're not a lover of the game type, you might feel daunted by a title that requires meticulousness or an endless supply of patience or a seemingly endless supply of choice. Star Wars: Knights of the Old Republic is a game that appeals to hardcore RPG players and those who may have been hesitant to join the ranks. Set 4, years before the movies' events, you are tasked with training in the ways of the Force under the tutelage of the Jedi.
The game lets you pick from three character classes at the start of the game, and choose if your character will align with the dark side or the light side of the Force. The game is a Star Wars fan's Eden as it manages to capture that magical, space fantastical essence of the films while imbuing the entire experience with choice. There's incredible voice-acting, accessible gameplay, and sparkling supporting characters.
Plus, you get to swing a karking lightsaber. Be anyone you want. Do anything you want. Elder Scrolls 5: Skyrim is rammed full of delirious licence to properly live in its world: you can devote yourself to Alchemy and go hunting for a Daedra heart, adventure your way to the top of the Companions, or just wander around Skyrim making a living harvesting wheat and potatoes as a farmhand.
Sure, the threat of a dragon razing a nearby village is almost ever-present. But despite the incoming apocalypse, your goals in Skyrim are just that - your own. Nothing forces you to accept quests. Link is a blank canvas. A wonderful, quiet blank canvas that you can turn into stealthy Sheikah, a fully-armored knight, or someone who runs around in their underwear throwing chickens at Moblins.
Someone just shot them in the head, they survived, and now they want answers. You might even decide that finding the person who shot you in the head is the last thing you want, your survival instinct telling you that you had probably best stay away. Join one of the many fierce factions, try to become the Savior of the Damned by boosting your good karma, or simply create your own goals. Collect all the teddy bears in the land.
Clear Quarry Junction from its, er…pest problem. It's up to you. In this sequel which you can enjoy with the entire trilogy thanks to the Mass Effect Legendary Edition , BioWare takes the foundation laid in Mass Effect Commander Shepherd must navigate space racism and the potential predetermined destruction of the universe alongside a motley crew of aliens and builds a beautiful shiny space house on top of it. Oh, and it chucks out the goddamn Mako maneuvering. There's a completely redesigned combat system that evokes the duck and cover style of the Gears games - with Shepherd's special skills and your squad's unique abilities, you get dynamic gameplay that feels personalized.
The game's comfortable place as the space meat in the middle of the "introducing you to this world" and "destroying this world" sandwich gives the plot some breathing room. Into that breathing room steps the most incredible cast of characters, potentially ever. The romance options actually hurt your feelings, the background stories tug at your heartstrings, and the ideological arguments between your friends paralyze you when it comes time to make a choice.
Sure, RPGs are good at evoking emotion and forcing you to make game-time decisions, but the sheer magnitude of how much Mass Effect 2 makes you care is a rare achievement. There's nothing quite like The Witcher 3 , where one moment you can help put the soul of a noonwraith to rest and the next you can head to the Passiflora and engage in some heavy petting that you paid for.
A fantastic mix of tough but fun combat, brilliant writing, and truly difficult decisions, The Witcher 3 will sink its hooks into you faster than you can say, "Wind's howling. But it's easy to keep busy: spend your time slaying monsters or seeking out rare armor tucked away hard-to-reach areas - the choice is yours but good luck choosing between your paramour options, Triss and Yennefer, as that decision gave me anxiety for 80 hours.
And once you're done with the weighty and intense main storyline, you can simply download The Blood and Wine and Hearts of Stone DLC for a few dozen more hours of hanging out with Geralt and Roach. Simply put, this is the best damn RPG you can play right now, so toss a coin to your witcher, you've got the time — or wait until The Witcher 3: Wild Hunt Remastered drops in Q4 of Check out our best single player games for even more alone time.
Prior to entering the industry, she got her Masters's degree in Modern and Contemporary Literature at Newcastle University with a dissertation focusing on contemporary indie games. She spends most of her time playing competitive shooters and in-depth RPGs and was recently on a PAX Panel about the best bars in video games. In her spare time Alyssa rescues cats, practices her Italian, and plays soccer. Total Film. Alyssa Mercante opens in new tab opens in new tab. More about games. Win Their Loyalty: Meet and befriend or become enemies with some of the best characters in the franchise.
Jump into the wild world of Pandora with a wide range of characters and classes to play as. Everything you loot is procedurally generated, so no one item will be the same for every player providing more fun in co-op play.
Fun for the Whole Family: Play with friends with quick drop in and drop-out co-op. You are a courier who is left for dead in the middle of the Mojave Desert in a post-apocalyptic America. Journey through a vast open-world as you discover secrets from the past and the present in order to get payback on the man who shot you.
Once you reach the Vegas Strip you will find yourself embroiled in a high stakes game to become the king of Vegas, winner takes all. Set in our real-world history instead of a fantastic world, this realistic RPG sees you taking on the role of Henry, a peasant in medieval times.
Feel the accomplishment as you grow with Henry, learning things that only the elite had access to such as literacy. But soon Henry finds himself in the middle of the political machinations of rulers that care very little about the humble peasant folk.
History in the Making: See what Medieval Europe had to offer by experiencing real history. Things seem simple and very mundane until events kick into high gear and the truth of your past is revealed.
Dungeons Galore: Delve deep into the Forgotten Realms world literally and metaphorically. A story of friendship and the bonds that tie people together, you begin the game playing as a prince on a road trip. But soon news reaches you that your kingdom has been attacked and your father killed. Traverse an open world as you bond with your companions and take back what is rightfully yours.
Intense Fighting: A new and improved combat system that makes Final Fantasy more exciting than before. In this sandbox open-world game, be whoever you want to be. Tied to no story or chosen one narrative, you make your own story by making your own choices. You must work for even basic things as you try to overcome the hardships that may befall you. Be Whatever and Whoever You Want: Do anything, be anything, this is your story to create as you see fit.
Set in the fantastical world of J. Tolkien, you play Talion. You are tasked with watching Mordor for the inevitable rise of Sauron, but then you are murdered and bound to the elven craftsman Celebrimbor. The two of you set out to find out what is going on in Mordor and along the way discover the mystery of the Rings of Power. Multi-Faceted Combat: Play to your strengths, stealth your way through or engage in brutal but quick attacks.
Archenemies Will Be Made: Watch as enemies flee and return later with more power to take revenge.
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